Friday, 17 October 2014

Week 11


This week we focused on displaying our digital prototypes to our class mates and to gather feedback needed to further develop the game within the following weeks. 

The following photos display the current layout of our game:








We also have a end of level trove data page to show, but unfortunatly we were having technical difficulties with the page, so it was not shown within the digital prototyping element of the class. 
Questions that were asked: 

  • Do you like the design layout?
  • What do you think about difficulty of the game?
  • Do you understand the goal of the game?
  • Do you know what elements of the game gain you points or diminish your points score?






Feedback accumulated:
  • the users didn't know how to game worked at the start
  • many of the users didn't see the 3 hearts/lives system 
  • the users couldn't see the star box page box 
  • they wanted a bigger screen interface
  • the users wanted the trove/star box page to be displayed better
  • More noticeable return to game button
  • Not very intuitive game , and  we need an indicating system which can tell which fish we can eat

From the feedback gathered we discovered that many of the aesthetic elements may not please all users that play the game but small changes will be made to further develop to aesthetic and functional elements too appease the majority of users. 

At the end of the contract session, the group decided on what further developments of the game had to be done and the plan is for the following weeks. 
In the following weeks we hope to:
- change the layout of the trove pages
- further develop the javascript elements of the game 
- introduce a tutorial page 
- collaborate all elements of the game 

Recently i have been doing the tutorial page, it included the following html pages:









From the feedback gathered, i have discovered that there needs to be a couple more steps added to tutorial. Next week i hope to develop the tutorial page and start the final report.

Lecture:

In this weeks lecture we focused on the different kind of interactions we were shown examples about what today has to hold. We learnt about the different kinds of HCI which included  ubiquitous, ambient, physical/tangle, persuasive and mixed reality/augmented reality. it was interesting about the different interactions and how it is not always just a one-on-one interaction,  


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